Wednesday 25 August 2010

Racketeer--I mean Recettear

I downloaded a demo for an indie Japanese game called Recettear: An Item Shop's Tale a few days ago. I just had to blog about it, I so loved the premise.

reccetear,racketeer
You are a young girl named Recette. Your father has run off somewhere, and has left you with a huge debt you have no means to repay. So what can you do? Turn your house into an item shop! You know, one of those ones that are everywhere in jrpgs. It's bound to be lucrative, what with hordes of adventurers rushing into danger all the time. Together with your fairy debt collector, you work to rack up enough profit to pay back your father's debt on time. Miss a payment and you might find your house foreclosed upon and end up having to live in a cardboard box!

There are two parts to the game, one half revolves around buying and selling items (at a profit of course, the more profit the better!) to various townsfolk and adventurers

reccetear,racketeer
The other bit involves hiring some adventurers to go dungeon crawling together with to find more awesome items to sell at an awesomer profit. The more you progress through the game, the more options you unlock.

reccetear,racketeer
Finally! A game that appeals to my money hoarding instincts! I've always enjoyed racking up $$$ in jrpgs, there's something so satisfying about seeing those numbers go up and up. It's also interesting to play a game from the perspective of an item shopkeeper, a persona that essentially not even a background character in most games, but a kind of game prop.

reccetear,racketeer
As much as I love the premise, I find the main character's personality immensely tiresome. I also don't like the tutorials, they assume you don't have a working brain. The good thing about all this is that you can press the escape button to skip tutorials and entire in-game events. Yay!

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